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Staples.com Easy Rewards

Context

Staples decided to completely change its Rewards program with the goals of:

  • Increased customer retention
  • Increased share of cart
  • Increased revenue per customer transaction

Activities

Remote whiteboarding exercises

We are a distributed team so we used Figjam to collaborate.

  • What should our process be?
  • What are we solving for?
  • How will we measure success?
  • Collaborative sketching & wireframing

Sketching

We had recently hired Baymard to do a site-wide audit so we had some learnings from their heuristic evaluation.

Wireframing and Prototyping

I built a fully functional prototype in Axure so we had a shared vision of how things should work. We also used iterations of this for usability testing as we worked through the design phase.

Usability testing

During the design phase I conducted 12 remote unmoderated studies comprising 88 participants done through usertesting.com. Some of the things we tested were:

  • Ease of use of the new design in pure Guest state, including adding Email, Shipping, and Credit Card
  • Ease of use of editing Email, Shipping, and Credit Card
  • Ease of use of selecting and editing PayPal

You can see an example test here

Visual design

I completed 150+ comps in Figma comprising every use case.

Results

I am not at liberty to disclose specific numbers so I cannot speak to the results at that level. I can say that it has been a very successful program and has increased customer retention and satisfaction.

Takeaways

It’s not often that a true site-wide initiative comes along that requires you make yourself visible at a different level. Being the lead on the design of the redemption widget at the bottom of the funnel came with a lot of expectation and pressure. By iterating, testing, and continually presenting those results out the wider group of stakeholders I was able to bring them along on the journey from the beginning.